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 Daruma Jutsu Registry WIP

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Daruma
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Posts : 9

PostSubject: Daruma Jutsu Registry WIP   Fri Aug 19, 2016 9:38 pm

Free - 1 SS , 3 S , 5 A , 5 B , 10 C 10 D

Species: Demon
Rank: S
Elements: Meiton, Katon, Fuuton

Name: Dark Passenger's Travels [絶望的な空隙]
Canon/Custom: Custom
Rank: SS
Type: Supplimentary
Element: -
Range: Self
Specialty: Ninjutsu
Duration: Instant
Cooldown: -
Description: This is a technique that is perfected from years of practice and diligence. Daruma learned this as a way to escape from what the real world was, as well as a place to train. The user can "step" into a world identical to how the world is currently, only without anyone there. If he manipulates something when he is in the world it stays. He may bring another person in with him if he is making contact with them, and he pays an additional 15 chakra per person. "Stepping" into the void costs 35 chakra and stepping out costs 15 chakra. He moves relative to where he moved in the void when he steps out. The "void" is a very common place among some ninja, though all ways to access it are unknown to most. Those that study and train greatly to master the art of "stepping" as it's called gain access to this kind of technique.

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Name: Serene Slumber
Canon/Custom: Custom
Rank: S
Type: Supplimentary
Element: -
Range: Self
Specialty: Taijutsu
Duration: -
Cooldown: Once per thread
Description: When the user is asleep for "Perfect Nap" for 4 posts, this technique is automatically used, costing the user 25 chakra. All wounds of S-rank or below and even life threatening wounds will heal because of their mind tricking them into being healed and their bodies overworking to heal.

Name: Roll Over Kick
Canon/Custom: Custom
Rank: A
Type:  Offensive
Element: -
Range: Conctact
Specialty: Taijutsu
Duration: 1 post
Cooldown: 5 posts
Description: The user jumps, completes a full revolution of the z-axis while airborne to build momentum, and uses it in the form of a kick, usually aimed at the head or neck. A successful unprotected chest blow will knock the target down and cause the wind to be expelled violently from the lungs, stunning the target for 3 posts. An unprotected head shot will cause a brain hemorrhage, which is a type of stroke. It's caused by an artery in the brain bursting and causing localized bleeding in the surrounding tissues. This bleeding kills brain cells. Injury is the most common cause of bleeding in the brain for those younger than age 50. Death is assured if no medical attention is received after 3 posts. The Roll Over Kick will destroy armor it's rank and lower.

Name: Hidden Slash
Canon/Custom: Custom
Rank: A
Type: Offensive
Element: -
Range: Close - Mid
Specialty: Kenjutsu
Duration: 1 post
Cooldown: 3 posts
Description: The move is a nearly blinding (Hence the "Hidden") and very accurate draw, slash, and sheathe of the sword. The attack can be aimed at any specific point of the body, usually somewhere sensitive, crippling or fatal such as the jugular vein of the neck, joints along the arms, legs, or the eyes. The slash will paralyze whatever unprotected body part it hits; (same rank and lower) if aimed at the eyes the victim will become blind; if aimed at an artery the victim will bleed out and die (after 3 posts) if not treated. Hidden Slash will destroy armor it's rank and lower. The move can be executed while standing still, running, or airborne.

Name: Dance of the Crescent Moon (三日月のMikazuki no Mai )
Canon/Custom: Canon
Rank: A
Type: Offensive
Element: -
Range: Close
Specialty: Kenjutsu, Shadow Clone Technique
Duration: 2 post
Cooldown: 5 posts
Description: The user creates two shadow clones before proceeding to assault the enemy, with the clones attacking from the left and right and the user attacking from above. The assault occurs on three fronts simultaneously; it is almost impossible to catch the opponent flat-footed. Furthermore, the mighty sword strikes are so severe that receiving a blow from just even one among the three will inevitably result in a fatal wound. (Death if no S-Ranked Medical techniques are applied within 3 posts.)
When performed with kunai, it is shown that getting hit by all three attackers of the technique results in a blow powerful enough to send the opponent flying through several buildings.
The style and magnificence of how the user and their shadow clones leap and swing their swords at the opponent's upper body creates an orbital pattern, the elegance of which is reminiscent to the shape of a crescent moon, hence the technique's name.
The same rules when creating shadow clones and chakra division apply.

Name: Demonic Summoning: Breath of Darkness
Canon/Custom: Custom
Rank: A
Type: Offensive
Element: Katon + Meiton
Range: Demon is summoned within 10 meters of Daruma || Dark-Fire breath from demon can go up to 80 meters || Demon can roam within a 30 m radius of Daruma
Specialty: Kuchiyose
Duration: Until summon 'killed' / recalled
Cooldown: If recalled, 2 posts of cooldown after it is recalled. If 'killed', it cannot be used any more that thread.
Description: The user taps into the summoning of his demons to unearth a black demon that is 10 meters tall and 4 meters wide. It's tail is 3 meters long and it's horns are 2 meters long. It's horns can pierce through an individual, and are 2 meters long. The demon has a wingspan of 15 meters, and can fly around at 40 m/s. The demon is able to spit out a dark-fire type substance that leaves the victim with major third degree burns, and gets a +1 rank against ninjutsu of the Wind, Water, Lightning, Fire, or Earth nature. The fire goes at 45 m/s out of the demons mouth and is continuous, and looks like a cylinder of blackish-red fire. It takes 2 A-Ranks or 1 S-rank worth of damage to kill the demon.

Name: Void Step
Canon/Custom: Custom
Rank: A
Type: Utility
Element: -
Range: Self
Specialty: Ninjutsu
Duration: Instant
Cooldown: 2 Posts
Description: The user can 'step' in a single horizontal direction. They can't step up, or down. So long as they are not interrupted by any objects, the step can go on for however long they choose to do it. When the user performs this, they step into an area known as the "void", where everything is the same as for non-living creatures, but living creatures are non-existent there. When they step, they enter the void and travel in their desired stepping direction. The user needs at least A-2 Reaction time to be able to stop exactly when they want to. If the user meets the stat requirements, they will be able to stop as soon as they see any obstacle in their way. Once the step is over, the user is forced back into the real world. The maximum speed is 100 m/s, but the user needs to have "Leaf Step", "Fire Step" and be at least S-Rank to use it at that speed. If an S-Rank does not have "Leaf Step" or "Fire Step", they only go 60 m/s. If an A-Rank has "Leaf Step" and "Fire Step" they can go 60 m/s. If they don't, they go 30 m/s. A B-Rank can go 20 m/s if they have "Leaf Step" and "Fire Step". If they don't, they cannot learn this ability.

Name: Shadow Clone Technique
Canon/Custom: Canon
Rank: B-rank
Type: Supplementary
Element: /
Range: /
Specialty: /
Duration: Until the clone is destroyed, dispersed, or runs out of chakra
Cooldown: Three posts after the last clone is destroyed.
Description: Similar to the Clone Technique, this technique creates clones of the user. However, these clones are actual copies, not illusions. The clones are capable of performing techniques on their own and can even bleed, but will usually disperse after one or two solid blows. They can also disperse on their own. The clones will be created in roughly the same condition as the original. Shadow clones can't be distinguished from the actual person even by the Byakugan because the clones have the exact same amount of chakra and aren't made from any other substance.

A characteristic that is unique to the Shadow Clone Technique is that any experience the clones gain during their existence is transferred to the user once they are dispersed. This makes the technique ideal for spying, since the user can simply send a clone to spy on a target, then have the clone disperse itself without returning to pass the information back to the user.

(When making a Shadow Clone the user must spend 20 of their chakra per clone, however they may if they so choose give their clone more chakra. Example: If you want your clone to have 50 chakra then you must spend 20 chakra to make the clone and an additional 30 on top of that for the extra 30 chakra. Each clone otherwise will have 20 chakra unless given more - when the chakra is used up the clone will disappear.)

Name: Dark Release: Element Blast
Canon/Custom: Custom
Rank: B
Type: Supplementary/Offensive
Element: Meiton / Absorbed Element
Range: Jutsu starts from palm of user's sigil hand.
Specialty: Ninjutsu / KKG
Duration: Instant
Cooldown: 2 Posts
Description: The user uses a jutsu stored with inhaling maw, blasting out a spray of whatever the element of the jutsu was.
If water, it is like a water slide that pushes the victim back up to 40 meters, going at 25 meters per second.
If earth, it is a blast of rocks that is very similar to a shotgun shot. The rocks are 5 cm in diameter. Can break bones if used within 15 meters of someone, anything past that only does moderate bruising.
If fire, the user shoots a fireball out of their hand that deals minor 3rd degree burns on contact. The fireball travels at 30 m/s.
If wind, the user shoots out a concussive blast of wind that will push someone back 30 meters, and can crack ribs if used within 5 meters. When it is within 5 meters of whatever it is hitting when it is used, it is treated as a rank higher.
If lightning, the user shoots out a spark of lightning that causes paralysis for 2 posts to B-Rank and below ninja. Lightning travels at 40 m/s.

If this technique is used with a stored jutsu that is of an advanced element, it will do the combination of the two in one. For example, a sand technique would be a blast of wind, rocks, and water.

Advanced elemental techniques that is not a mix of the 5 basic elements cannot be used with this jutsu.

Name: Air Skates
Canon/Custom: Custom
Rank: B
Type: Utility
Element: Fuuton
Range: Self
Specialty: Ninjutsu
Duration: Maintainable
Cooldown: 5 posts
Description: The user concentrates fuuton chakra in their feet, and uses that to push themselves forward at 30 m/s. The skates can only travel on a y axis alone, unless traveling on an incline under your feet. It is like skating with roller blades, only it's wind. If the user knows the jutsu "Fire Step", they are able to "propel" themselves upwards a little bit, to be able to skate on the air up to 50 meters from the ground. It costs the activation of "Fire Step" + 10 chakra. If the user knows "Leaf Step", they are able to get a temporary boost while skating, giving them +20 m/s to their speed for the post it is active. Costs activation of "Leaf Step" + 10 Chakra.

Name: Spin Propulsion
Canon/Custom: Custom
Rank: B
Type: Supplementary
Element: Fuuton
Range: Self
Specialty: Ninjutsu / Taijutsu
Duration: Maintainable
Cooldown: Posts maintained + 2 posts
Description: While the user is spinning, they can increase that speed and allow the person to move freely on the wind, so long as they keep their legs together. They fly forward from the top of their head is up, the wind pushing them along. The user goes at 35 m/s in the air, plus whatever speed the user was spinning at. They then can move how they want in the air, skating on it like a penguin would. They can penguin-slide on the air as long as they have the jutsu active. The user can turn in curves as they're airborne. If the user activates any other jutsu, they lose focus and will begin to fall from wherever they were flying.

Name: The Perfect Nap
Canon/Custom: Custom
Rank: B
Type: Supplimentary
Element: -
Range: Self
Specialty: Taijutsu
Duration: Maintainable
Cooldown: Once per thread
Description: The user completly relaxes all of their muscles, forcing themselves by their will to heal. The user must force it so hard that they pass out, and then they begin to dream that they are being healed. The dream is a trick on their mind that will cause them to feel as if they healed wounds, and stop bleeding. 1 post of dreaming will make them numb to C-Rank and lower damages dthat they have been inflicte. 2 posts will make them numb to b-rank and lower damges that they have been inflicted. 3 posts will cause them to begin to heal the d-rank and below cuts, and 4 posts will heal b-rank and below injuries. The user must be asleep for this technique to work, and will wake up after the end of it.

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Name: Fire Step
Canon/Custom: Custom
Rank: C
Type: Utility
Element: Katon
Range: Self || 15 meters in one direction
Specialty: Ninjutsu / Taijutsu
Duration: Instant
Cooldown: 3 Posts
Description: This is similar to the Leaf Step Jutsu, only rather than the step being covered by leaves, it is by flames. The user can pass right past people in this fashion, causing major 1st degree burns on contact. The user can 'step' up to 15 meters in one direction, but may also step a shorter distance than that.

Name: Fire Style: Fireball Jutsu
Canon/Custom: Canon
Rank: C
Type: Offensive
Element: Katon
Range: 40m in one direction
Specialty: Ninjutsu
Duration: Instant
Cooldown: 2 Posts
Description: The user focuses katon chakra around their mouth, then blow out a fireball that travels at a speed of 20 m/s. The fireball does major 1st degree burns on contact. After 40 meters, the fireball begins to lose power, and eventually disappears. If the fireball 41-50 meters away from the casting point, it only does minor 1st degree burns.

Name: Su-weeettt Spinnin'
Canon/Custom: Custom
Rank: C
Type: Supplimentary
Element: Wind
Range: Self
Specialty: Ninjutsu / Taijutsu
Duration: Maintainable
Cooldown: Posts maintained +2 posts
Description: The user uses wind chakra and the power of their body to begin spinning very fast. They can do this while still, airborne, or running. When they are spinning, they have their legs together. They can spin up to speeds of 25m/s.


Name: Double Jump
Canon/Custom: Custom
Rank: C
Type: Supplimentary
Element: Fuuton
Range: Self
Specialty: Taijutsu
Duration: Instant
Cooldown: 2 Posts
Description: The user perfects a technique that allows them to jump on air. They can position what direction they want to jump, and have good maneuverability in the air. When the user lands, they create a pocket of air on their feet that prevents them from harming themselves from falling.

Name: Body Flicker Technique
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: -
Range: Mid, Long
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 5 posts
Description: The Body Flicker Technique is a high-speed movement technique, allowing a ninja to move short to long distances at an almost untraceable speed. To an observer, it appears as if the user has teleported. A puff of smoke is occasionally used to disguise the user's movements. It is accomplished by using chakra to temporarily vitalize the body and move at extreme speeds. The amount of chakra required depends on the overall distance and elevation between the user and the intended destination. The different hidden villages have variations of the Body Flicker Technique, all of which involve some extra element aside from the movement itself. The extra element is usually some sort of substance used to distract the opponent, such as leaves, water, clouds, mist, or sand.

Name: Show me your moves!
Canon/Custom: Custom
Rank: D
Type: Taunt/Substitution Technique
Element: -
Range: Self, anyone within 15 meters
Specialty: Taijutsu
Duration: Maintainable.
Cooldown: Twice per thread
Description: Daruma throws down his weapon, laughing and then pointing at someone, saying "Show me your moves!". So long as he doesn't break the pointing stance, whenever he is hit he switches places with the person that he pointed to at the beginning of the technique. Costs 5 chakra every two posts to maintain focused stance.

Name: Leaf Step
Canon/Custom: Custom
Rank: D
Type: Utility
Element: -
Range: Self || 5 Meters in one direction
Specialty: Ninjutsu / Taijutsu
Duration: Instant
Cooldown: 2 Posts
Description: The user of this technique has to practice a certain art of Ninjutsu or Taijutsu, which is stepping. It is a way to push your feet a certain way on the ground while combining it with combat prowess or ninjutsu. This is a technique that must be known by all who wish to ever have a chance of mastering the higher level abilities. All the user has to do is get ready, and step in a direction and they can 'step' 5 meters in the chosen direction. This isn't a teleport, it is actually just a very fast step of movement that requires the ninja to launch their selves in the chosen direction with a power step. It looks like almost a blink of an eye, and it is covered by leaves.  

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Daiko
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PostSubject: Re: Daruma Jutsu Registry WIP   Fri Sep 16, 2016 10:24 pm

approved.

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