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 Masaki's Jutsu List <3

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Masaki Tengai

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PostSubject: Masaki's Jutsu List <3   Mon Aug 22, 2016 8:44 pm

Name: Euphoria Seal
Canon/Custom: Canon
Rank: S
Type: Supplementary
Element: -
Range: Touch
Specialty: Fuuinjutsu
Duration: -
Cooldown: 2 posts
Description: The user stretcher forth her hand, which upon initiation of this technique, would manifest the character for "death" on it. Upon touching something, she is able to seal the object or a "concept" of the object into the seal, something she is touching, or herself. For example, she's able to seal the "momentum" of a falling boulder into the seal, causing it to land with little to no impact. "Concepts" sealed vanish, and cannot be reused. They can, however, at the discretion of the user, re-manifest themselves in their original forms. Cannot target the user.

Name: Flying Thunder God
Canon/Custom: Canon
Rank: S-Rank
Type: Supplementary
Element: -
Range: Touch to create seals, Infinite distance to teleport to seals.
Specialty: Fuuinjutsu + Ninjutsu
Duration: -
Cooldown: -
Description:Allows the user to place fuinjutsu seals with physical contact, these seals are permanent, and can only be removed by seal breaking jutsu. The user can make unlimited seals. The user can teleport to these seals instantaneously.  The user can teleport with multiple people, should they be making physical contact with them, though it costs 15 extra chakra per person. The user teleports at S-Rank speed (Takes about a quarter of a second to teleport). Costs 30 chakra to create the seal, 10 chakra to teleport to it.

Name: Vermillion
Canon/Custom: Custom
Rank: A-S
Type: Supplementary
Element: -
Range: -
Specialty:Ninjutsu
Duration: 1 post
Cooldown: 3 posts
Description: In Coordinators, this allows the user to "delete" sections of time. During the deleted time, the causality of actions and events (things like movement, so on and so forth) occur, but their effects do not. Everything continues as normal within the deleted time (such as walking, reading a book, so on and so forth), but the perception of everyone except the user. So, for example, if the user deletes time, then attempts to punch someone, the fist will merely go through them. As such, people don't really receive injuries, and the only modification to objects in this deleted time is displacement. This jutsu has no offensive value, believe me.

In Effectors, this allows the user to create a zone of 10 meters around him where he can find some limited control over the souls of others. Within this zone, the user is able to switch the souls of any two people, exchanging perspective between them. He's also able to take the soul of a person and seize it, extracting it from their body, which he can then place in something else. The victim needs to have a higher rank than this technique to resist it.

Name: Golden Requiem
Canon/Custom: Custom
Rank: SS
Type: Supplementary
Element: -
Range: -
Specialty: Ninjutsu
Duration: -
Cooldown:1 post
Description: The user is able to identify cause and effect, as any person would be able to do. However, the difference between that and this jutsu is that with this technique, the user is able to connect and disconnect (as well as reconnect) causalities and effects. For example, if a technique would cause minor damage to him, he could disconnect the causality and cause it to not happen instead. A good counter to this technique would be to attack him in a way where he cannot identify the causality.

Name: Chariot Exclusion
Canon/Custom: Custom
Rank: A
Type: Supplementary
Element: -
Range: 30 meters
Specialty: Ninjutsu
Duration: 2 posts
Cooldown: 3 posts
Description: The user deletes time only for a single target, removing it from the timestream for the duration of the technique. Once this is done, the target vanishes, and all effects that would require it to remain within the universe or timeline end. However, once the technique ends, the object returns to the area that it originally was. A person only needs a higher rank than the jutsu's in order to resist, unless they are willing to submit to the jutsu.

Name: Tharsian Partition
Canon/Custom: Custom
Rank: A
Type: Supplementary
Element: -
Range: 40 meters
Specialty: Ninjutsu
Duration: Until deactivated
Cooldown: Posts active + 1
Description:The user locks a region of space within the range, and can only have 1 locked region at a time. As long as the user maintains the technique and stays within range, the region of space remains locked.

Name: Raiton: Hissatsu
Canon/Custom: Custom
Rank: A
Type: Offensive
Element: Lightning
Range: 20 meters
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 2 posts
Description: The user modifies the charge difference around her, result in a massive AoE lightning-based explosion at 45 m/s. This not only burns, but does impact damage as well, and applies a paralysis effect to anyone of A-rank health or below. Lasts 2 posts for A-rank health, 3 posts for B-rank and below.

Name: Genjutsu: Impact
Canon/Custom: Custom
Rank: A
Type: Offensive
Element: -
Range: 20 meters
Specialty: Genjutsu
Duration: 1 post
Cooldown: 2 posts
Description: The user snaps his fingers, and whoever is within range and hears the sound has their chakra disturbed by a genjutsu. Unlike most, this genjutsu is a quick, rapid, and mighty pulse to the chakra system, resulting in shock and unconsciousness for 3 posts for anyone affected. The user is not affected.

Name: Fuuton: Ranbu
Canon/Custom: Custom
Rank: A
Type: Offensive
Element: Wind
Range: 40 meters
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 3 posts
Description: The user manipulates air pressure, creating a blast of wind element that is 2 meters in radius and is cylinder-shaped, travelling at 40 m/s. Does impact damage.

Name: Serial Revolving Seal
Canon/Custom: Custom
Rank: B
Type: Defensive
Element: -
Range: Self
Specialty: Fuuinjutsu
Duration: 1 post
Cooldown: 2 posts
Description: The user flushes chakra through her body, sealing any foreign chakras and expelling them outwards. When this technique is used, it frees her of any debuffs or movement-impairing effect of or originating from causes of B-rank or lower. Does not work at all on techniques of higher rank.

Name: Barrier: Danku
Canon/Custom: Custom
Rank: B
Type: Defensive
Element: -
Range: 10 meters
Specialty: Fuuinjutsu/Ninjutsu
Duration: 1 post
Cooldown: 2 posts
Description:The user creates a transparent (but still visible) rectangular barrier of up to 10x10 meters within the range, not within any other object. The barrier is solid, and as such, is used for defense.

Name: Garden of Sinners
Canon/Custom: Custom
Rank: B
Type: Offensive
Element: -
Range: Touch
Specialty: Fuuin/Gen
Duration: See Below
Cooldown: 3 posts
Description: Upon contact with the skin of the target, the user places a small triangular seal. Whenever the user pleases within the topic that it was placed, the seal releases the genjutsu stored within it upon the victim, creating the illusion of ropes or vines wrapped completely around the user, obstructing movement and vision.

Name: Hell Stab
Canon/Custom: Canon
Rank: B
Type: Offensive
Element: Lightning
Range: -
Specialty: Ninjutsu
Duration: Until deactivated
Cooldown: Posts used + 1
Description: The user produces an extremely sharp aura of lightning around his or her hand, capable of cutting through many durable substances. The fewer fingers one uses the technique, the stronger the technique gets, being one tier stronger for each finger not used.

Name: Transformation Technique (変化の術 ~ Henge no Jutsu)
Canon/Custom: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: Self.
Specialty: Ninjutsu.
Duration: -5 every other post.
Cooldown: Duration +1 post.
Description: Given all the missions ninja are assigned to--battle, intelligence gathering, diversions--this is a priceless ninjutsu. It is typically used to change into people other than oneself, but one also has the ability to change into animals, plants, and even inanimate objects like weapons; however, the object can be no smaller than 1 foot long in at least one dimension. Despite this, this technique has an abundance of uses. The transformation of a master of this technique (which is generally an Academy graduation requirement) makes the user physically and visually the same as the transformed person or object in question, giving the user the exact mass and physical qualities of whatever they transformed into. This is one of the most basic ninjutsu, as such most shinobi know how to perform it. This technique does not give a ninja the abilities or jutsu of a person they transform into, nor can give the user the damaging ability of a weapon (however, this can be used as a bluff). Sensory techniques can easily pick out someone transformed using this jutsu: the user's chakra would be active, as well as the fact that their biological functions and scent are not masked by this jutsu. Costs 5 chakra on activation, and an additional 5 chakra every other post after that.

Name: Doppelganger Technique (影分身の術 ~ Bunshin no Jutsu)
Canon/Custom: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: Clones can go up to 15 meters away from the user before dispersing.
Specialty: Ninjutsu.
Duration: Clones last until dissipated or cancelled.
Cooldown: Five posts after all clones are dispersed.
Description: Using this technique, the user can create up to five intangible clones that appear physically identical to the user; these are created within 3 meters of the caster. The clones do not disturb the area around them, don't have shadows or body heat, and as such, in applicable situations, ninja can pick them out with varying difficulty. The clone has no physical form, and as such cannot attack. When any foreign presence passes through the clone, be it physical (a fist, a rock, a sword) or an opponent's jutsu, the clone will dissipate. It's mainly used to help mask the user, helping them attack an opponent who is superior at dodging. It costs 5 chakra to create clones.

Name: Substitution Technique (変わり身の術 ~ Kawarimi no Jutsu)
Canon/Custom: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: One prepared item in the user's clear line of sight.
Speciality: Ninjutsu.
Duration: 1 post preparation. Infinite postponement, Instant activation.
Cooldown: 6 posts after activation.
Description: The Substitution Technique is an age-old skill which enables the user to evade the effects of an attack by switching with an item in the area. (The item---or substantial clone---used for a Substitute must be as large as the user's torso, and must be prepared at least 1 post in advance by infusing it with 5 chakra.) Activating this jutsu for another 5 chakra, the ninja moves at untraceable speed for just a moment, and the item does so as well to take the user's place; the ninja leaves behind a flickering after-image for a second, which, if damaged, releases the chakra which holds it in place in a small smoke cloud, revealing the nature of the technique and the item they have switched with. Higher-rank ninjas' afterimages are able to show some of the signs of natural impact as if it were an actual human, if only for a very short period, before 'poofing'. The user coming out of the technique creates a similar audio and visual cue with a small cloud of translucent smoke and a 'poofing' sound on appearance in the location of the item they Substituted with. This technique causes the user to move at speeds untraceable to human perception, and therefore even the user cannot coordinate attacks during the Kawarimi, or activate any other jutsu. They, however, can maneuver near someone and then attack them after the fast-movement is finished.

Name: Genjutsu Dissipation (幻術解 ~ Genjutsu Kai)
Canon/Custom: Canon.
Rank: E.
Type: Defensive/Supplementary.
Element: None.
Range: Self.
Specialty: Genjutsu.
Duration: Instantaneous.
Cooldown: 4 posts.
Description:A technique taught at the Ninja Academy requiring chakra control. By using Kai, a ninja disrupts their own flow of chakra, then starts it again. This allows a ninja to escape from illusions, provided he or she has figured out that a Genjutsu is active. Ninja can use this ability on their comrades to save them from genjutsu, and possibly other techniques that invade their chakra system. It is possible for this technique to fail, if the user misjudges the power of the genjutsu and does not put in enough chakra to stop their chakra flow.

This is an E-ranked technique, but has variable chakra costs.

  • Genin: 20 chakra for a D-ranked Genjutsu, 40 for C. Genin cannot dispel B-ranked Genjutsu.
  • Chuunin: 30 chakra for a C-ranked Genjutsu, 50 for B. Chuunin cannot dispel A-ranked Genjutsu.
  • Special Jounin: 40 chakra for a B-ranked Genjutsu, 60 for A. Toku-Jou cannot dispel S-ranked Genjutsu.
  • Jounin: 50 chakra for an A-ranked Genjutsu, 70 for S. Jounin cannot dispel SS-ranked Genjutsu.
  • Sannin/Kage: 60 chakra for an S-ranked Genjutsu, 90 for SS. Only Genjutsu that specifically say that they cannot be Dissipated (such as Tsukuyomi) are the exception.

~Kai can dispel multiple genjutsu at once, but only on the user or another person, not both. The highest-rank genjutsu costs the normal amount to Dissipate, then the second costs the normal amount -5, the third -10, and so on. So, if a genin was caught under a C-rank and two D-rank genjutsu, it would cost 40 chakra to dispel the C-rank jutsu, 15 to dispel the first D-rank, and 10 to dispel the second D-rank.

Name: Supernatural Walking Practice (Shūgyō'shikachō ~ 修業歩然超)
Canon/Custom: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: Self.
Specialty: Taijutsu (Chakra Flow).
Duration: -5 chakra every 3 posts (every 2 posts if using on water).
Cooldown: None.
Description: Supernatural Walking Practice is a basic ninja technique. It involves using chakra flow to channel chakra to one's hands or feet, allowing him/her to walk on, or cling to, surfaces that normally do not allow it. This includes, but is not limited to, walls/ceilings, trees, and even water. Should the flow of chakra stop for any reason, the user will immediately fall off of the surface they are walking on, or plunge underwater.

Name: Generic Sealing Technique (Han'yō Fūin no Jutsu ~ 汎用封印の術)
Canon/Custom: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: Direct contact.
Specialty: Fūinjutsu.
Duration: Instantaneous.
Cooldown: None.
Description: This technique is a standard ninja skill which allows a ninja to summon an assortment of items that have been stored using fūinjutsu. Scrolls are the most common choice for item storage. When needed, the owner will activate the seals releasing their item or weapon of choice, either on the ground or in-hand.
The jutsu can be used to either store an item in something or to summon it from something, but it can’t do both.
This jutsu can only seal the user's items, or items that were stolen from a target for more than 3 posts, or items stolen from a KO'd or killed character.
This jutsu has a variable chakra cost depending on the item summoned from the scroll/other item.


  • E-Rank: Zero Chakra.
  • D-Rank: Zero Chakra.
  • C-Rank: Five Chakra.
  • B-Rank: Five Chakra.
  • A-Rank: Ten Chakra.
  • S-Rank: Ten Chakra.
  • SS-Rank: Fifteen Chakra.


The items used to seal something with this technique need to bought in the item shop.

Name: Item Reinforcing Technique (Hokyō'in no Jutsu ~ 補強品の術)
Canon/Custom: Custom.
Rank: E.
Type: Supplementary.
Element: None.
Range: Self.
Specialty: Bukijutsu (Chakra Flow).
Duration: One post.
Cooldown: Five posts.
Description: The ninja uses their chakra to coat an item, weapon, or armor in their possession with a sheath of energy. This protects the chosen item from interactions with jutsu and allows it to withstand impact from a technique and not break, though it will still offer no protection from damage, other than what it normally would. The chakra cost for this jutsu is dependent on the rank of the item being reinforced.


  • D-Rank: Five Chakra.
  • C-Rank: Five Chakra.
  • B-Rank: Ten Chakra.
  • A-Rank: Ten Chakra.
  • S-Rank: Fifteen Chakra.
  • SS-Rank: Twenty Chakra.
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